ChronoMission

ChronoMission

ChronoMission

ChronoMission is a phygital, gamified experience created to raise awareness about digital pollution at the Cité de la Culture de Tunis. I designed the visual identity and a prototype app that guides users through an interactive parcours combining QR codes, augmented reality, and challenges, making learning about digital ecology fun and engaging.

ChronoMission is a phygital, gamified experience created to raise awareness about digital pollution at the Cité de la Culture de Tunis. I designed the visual identity and a prototype app that guides users through an interactive parcours combining QR codes, augmented reality, and challenges, making learning about digital ecology fun and engaging.

Client:

Cité de culture

Industry:

Sensiblization

Services:

UX Design, UI Design, Branding

Year:

2024

Client:

Cité de culture

Industry:

Sensiblization

Services:

UX Design, UI Design, Branding

Year:

2024

Client:

Cité de culture

Industry:

Sensiblization

Services:

UX Design, UI Design, Branding

Year:

2024

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Problem

Problem

Digital habits create invisible pollution, energy use, data waste, and e-waste. Most people are unaware of their impact, and traditional awareness campaigns often fail to engage them.

Digital habits create invisible pollution, energy use, data waste, and e-waste. Most people are unaware of their impact, and traditional awareness campaigns often fail to engage them.

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Solution

Solution

I created a gamified, phygital experience at the Cité de la Culture de Tunis to raise awareness about digital pollution. Users navigate an interactive parcours using QR codes, augmented reality, and digital challenges, combining physical and digital elements. I designed a prototype of the companion app that guides users through the experience, making it engaging, educational, and memorable.

I created a gamified, phygital experience at the Cité de la Culture de Tunis to raise awareness about digital pollution. Users navigate an interactive parcours using QR codes, augmented reality, and digital challenges, combining physical and digital elements. I designed a prototype of the companion app that guides users through the experience, making it engaging, educational, and memorable.

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